PHOBOSIA
Interactive Systems Architecture

User Experience & Interactions

PHOBOSIA is an active, tactile simulation. Discover how players navigate pressurized modules, operate physical command screens, cycle airlocks, and control field equipment.

Mission Control Physical Screens
Press [E] Proximity Interaction

Every console in Mission Control, Habitat, Engineering, and the Science Lab is interactive. Approaching within 2.5 meters reveals dynamic UI prompts to access operational telemetry.

WASD + Mouse Look + Shift (Sprint)📍 All Outpost Modules, Corridors & Exterior Yard

First-Person Free Navigation & Collision

Mechanics & Underlying System: Custom Three.js First-Person PointerLock camera controller coupled with bounding box and raycast height queries on terrain meshes.

Player Experience: Seamless, grounded movement at eye-level (1.7m camera height) with realistic head bobbing, step audio feedback, and physical wall collision preventing clipping through airlocks or module hulls.

Mission Relevance: Fundamental mode of exploration that immerses the player directly into Carl's viewpoint without a detached third-person camera.

Technical Highlights

  • Pointer Lock API for precise 360° mouse orientation
  • Dynamic ground slope friction and gravity raycasting
  • Surface-specific footstep audio (metallic grating indoors vs sandy crunch on Martian regolith)
E Key / Proximity Prompt📍 Monitors, Terminals, Airlock Buttons & Workstations

Physical Console Inspection & Trigger System

Mechanics & Underlying System: Sphere-cast proximity detection identifies interactive nodes within a 2.5-meter radius, highlighting the object with a subtle HUD reticle prompt.

Player Experience: Pressing 'E' smoothly locks camera focus or opens dedicated high-resolution screen UI overlays displaying authentic telemetry, schematics, and interactive controls.

Mission Relevance: The primary gateway for interacting with all 20+ functional outpost screens, toggling switches, acknowledging dispatches, and submitting mission logs.

Technical Highlights

  • Dynamic UI prompt ('PRESS [E] TO INSPECT')
  • Audio click and pneumatic feedback on activation
  • Smooth camera alignment tweening to ensure readable screen angles
E Key at Habitat Desk📍 Crew Habitat Quarters

Personal Laptop OS & Crew Terminal

Mechanics & Underlying System: Dedicated simulated desktop operating system featuring custom window management, file browser, text editor, and audio player components.

Player Experience: Players explore Carl's personal files, read mission directives, inspect planetary maps, and listen to archived audio dispatches through a stylized sci-fi computer interface.

Mission Relevance: Enriches the narrative atmosphere of SOL 1 and provides intimate story context regarding Carl's thoughts during the expedition.

Technical Highlights

  • Window drag, maximize, and minimize operations
  • Interactive audio log playback with waveform visualizers
  • Confidential mission briefing documents and technical schematics
E Key in Science Lab📍 Research Zone / Science Lab

Geological Spectrometer & Cultivation Consoles

Mechanics & Underlying System: Interactive analytical software rendering spectral emission graphs, mineralogical breakdown pie charts, and biological sensor streams.

Player Experience: Players input target coordinates, trigger sample centrifuges, analyze elemental peaks (Iron, Silicon, Magnesium), and balance nutrient pH for the hydroponic plants.

Mission Relevance: Directly fulfills the scientific objectives of SOL 3 (Target Selection), SOL 6 (Regolith Analysis), and SOL 9 (Cultivation Assessment).

Technical Highlights

  • Simulated absorption spectra matching real Martian basaltic data
  • Dual chamber hydroponic monitoring (Biomass, CO2 uptake, Transpiration)
  • Target coordinate tagging for subsequent drone exploration
E Key in Engineering Unit📍 Engineering & Machinery Hall

Electrical Grid Relays & Diagnostics Workbench

Mechanics & Underlying System: Interactive circuit breaker panels and multi-bus electrical routing diagrams simulating kilowatt-hour draw and solar panel input.

Player Experience: Players diagnose electrical faults, flip high-capacity breakers, route power between life-support scrubbers and drone charging pads, and clear short-circuits.

Mission Relevance: Essential during SOL 2 baseline checks, SOL 7 dust storm emergency shutdowns, and SOL 8 solar array grid recovery.

Technical Highlights

  • Real-time simulated watt-hour load balance readouts
  • Audible industrial hum and relay trip sound effects
  • Step-by-step diagnostic workflow validation
E Key at Airlock Console📍 Airlock Module

Dual-Stage Airlock Cycling & EVA Suiting

Mechanics & Underlying System: State machine orchestrating inner door sealing, pressure venting from 101.3 kPa to 0.6 kPa, atmospheric hiss audio, and outer door unlocking.

Player Experience: Before stepping onto the surface, players must don the EVA pressure suit from the wall gantry and initiate the automated depressurization cycle.

Mission Relevance: Mandatory safety sequence preceding all outdoor EVAs (SOL 6) and the final departure journey (SOL 11).

Technical Highlights

  • Physical pressure gauge dropping in real time with dramatic atmospheric venting audio
  • Suit HUD transition overlay introducing oxygen remaining, radiation levels, and external temperature
  • Interlocking door protocol preventing decompression blowouts
E Key at Drone Bay Terminal (SOL 5)📍 Drone Section & Martian Sky

Coaxial Drone Aerial Flight Simulation

Mechanics & Underlying System: Specialized flight physics model simulating flight in Mars' low-density atmosphere (0.020 kg/m³ air density) with high-speed counter-rotating coaxial rotors.

Player Experience: The player takes remote manual control of the aerial drone, soaring hundreds of meters above the terrain to capture aerial orthophotos of geological targets.

Mission Relevance: The centerpiece of SOL 5, enabling high-altitude reconnaissance that identifies optimal ground traverse routes.

Technical Highlights

  • Vertical lift, bank, roll, and elevation controls
  • Downlink video distortion effects simulating radio latency
  • Waypoint targeting reticle and topographic contour overlay
E Key at Vehicle Ramp (SOL 11)📍 Exterior Outpost Yard & Departure Trail

Mars Terrain Vehicle Driving System

Mechanics & Underlying System: Physics-driven six-wheel surface vehicle system with terrain conformity, suspension spring simulation, and steering kinematics.

Player Experience: Players board the pressurized vehicle, engage the electric powertrain, and navigate a marked 200-meter departure trail across Martian sands towards the horizon.

Mission Relevance: Concludes the playable outpost campaign on SOL 11, transitioning seamlessly into the final cinematic sequence.

Technical Highlights

  • Six independent suspension dampers conforming to uneven rocks
  • Cockpit HUD displaying compass heading, speed, and distance to destination
  • Dynamic wheel dust particle effects