PHOBOSIA
Interactive 3D Planetary SimulationElysium Planitia • 4.5° N, 135.9° E
PHOBOSIA — 3D Mars Exploration Experience

PHOBOSIA — A Journey Beyond Earth. An Experience of Mars.

A Journey Beyond Earth. An Experience of Mars.

An interactive 3D Mars exploration experience bringing a fictional Martian outpost, scientific planetary observation, and a comprehensive 11-day mission journey together in your browser.

Distinctive Engineering & Design

What Sets PHOBOSIA Apart

PHOBOSIA is neither a simple concept art gallery nor an oversimplified landing page. It is a fully implemented, browser-based Mars exploration simulation that bridges planetary science with game design.

Handmade 3D Outpost Architecture

Every module—from the multi-deck Habitat and Science Lab to the octagonal Central Hub—was custom-modeled in Blender from scratch specifically for the project.

Authentic NASA Planetary Data

Built upon real NASA HiRISE Digital Terrain Models (DTM) of Elysium Planitia, processed via Python GDAL into optimized, lightweight WebGL heightfields.

Complete SOL 1–11 Mission Arc

A coherent 11-day campaign with real mission JSON architecture, task validations, physical console systems, and scientific investigations.

First-Person Immersion & Physical Screens

Walk inside pressurized modules with genuine collision, press 'E' to operate 20+ functional screens, deploy drones, and board surface rovers.

Browser-Based 60 FPS WebGL Engine

Runs straight in modern web browsers without downloads or plugins, rigorously optimized with Draco compression and GPU instancing for modest hardware.

Scientific Integrity & Attribution

Clear transparency between empirical NASA elevation data, procedural surface synthesis, and creative storytelling elements.

Virtual Architecture

The 3D Martian Outpost

Engineered entirely in Blender and rendered in real-time WebGL. Explore the interconnected pressurized modules designed for long-term Martian survival.

View all 13 models & galleries
Mission Control Command Center
Operations

Mission Control Command Center

The central nervous system of PHOBOSIA Outpost

The primary nerve center housing multi-display telemetry banks, global orbital tracking projections, atmospheric telemetry readers, and long-range communication relays. Operators coordinate all outpost functions, communications, and emergency protocols from this pressurized hub.

~85,000 tris (optimized for WebGL 60 FPS)
Crew Habitat Quarters
Architecture

Crew Habitat Quarters

Ergonomic pressurized living environment for Martian endurance

The main residential sanctuary for the explorer, engineered to protect psychological well-being and physical health on Mars. Houses sleeping pods, nutrition dispensing systems, medical diagnostics, water recycling taps, and Carl's personal computing terminal.

~68,000 tris
Habitat Workstation & Galley
Architecture

Habitat Workstation & Galley

Dedicated workstation and crew preparation area

An interior perspective of the Habitat module highlighting the crew desk, technical logbooks, nutrition distribution console, and environmental readouts.

~54,000 tris
Research & Cultivation Science Lab
Science

Research & Cultivation Science Lab

Planetary geology analysis and dual hydroponic plant cultivation

Equipped for rigorous planetary observation, geological sample analysis, and closed-loop biological cultivation. Contains twin pressurized botanical growth tubes, mass spectrometers, centrifuge equipment, and high-resolution microscopes for Martian regolith examination.

~92,000 tris

11-Day Expedition Campaign

The SOL 1–11 Journey

Every SOL features distinct operational goals, interactive consoles, and scientific activities. From initial habitat pressurization to drone surveys and interplanetary handover.

SOL 01Day 1

Base Orientation

Complete a basic base-orientation checklist by visiting/inspecting designated existing orientation points.

📍 Central Hub & Living Modules
SOL 03Day 3

Scientific Target Selection

Use Mission Control and Science Lab interfaces to review available Mars observation sites, examine operational constraints, select a scientific target, evaluate available datasets, and submit a justified observation proposal.

📍 PHOBOSIA Outpost Complex
SOL 05Day 5

Aerial Reconnaissance

Conduct an aerial reconnaissance mission over the previously selected observation target. Use the existing drone to inspect the target approach route, capture aerial evidence, and prepare observations for the ground investigation on Sol 6.

📍 PHOBOSIA Outpost Complex
SOL 07Day 7

Mars Outpost Dust Storm Emergency Assessment

Respond to a Sol 7 dust storm by reviewing the alert and assessing each outpost section, power generation, reserves, distribution, communications, navigation, life-support and science availability. Preserve all prior Sol progress, target history, evidence, sample and cultivation records. This is assessment only; do not implement the three reserved Sol 8 repair triggers.

📍 PHOBOSIA Outpost Complex
SOL 11Day 11

Final Farewell

The final day at PHOBOSIA Outpost. The player receives an incoming message from Selina, an astronaut who has departed from Deimosian Outpost and is travelling towards PHOBOSIA Outpost. Her journey will take several hours. The player does not wait for her arrival. After acknowledging the message, the player writes the final expedition log at Mission Control, prepares for the final EVA, collects the existing EVA suit, enters the assigned vehicle and follows a visible 200-metre departure route towards an unnamed outpost. The final route ends the playable outpost scene and triggers the mandatory final cinematic.

📍 PHOBOSIA Outpost Complex

Detailed Breakdown of all 11 Mission SOLs

Inspect objectives, step-by-step task trees, screen inventories, and scientific outcomes.

View Full SOL 1–11 Timeline

Tactile Exploration

Physical Interaction Systems

PHOBOSIA eschews passive cutscenes. Players navigate the base in true first-person, trigger pneumatic airlocks, and operate hardware consoles.

Learn all control mechanisms
WASD + Mouse Look + Shift (Sprint)

First-Person Free Navigation & Collision

Seamless, grounded movement at eye-level (1.7m camera height) with realistic head bobbing, step audio feedback, and physical wall collision preventing clipping through airlocks or module hulls.

📍 All Outpost Modules, Corridors & Exterior Yard
E Key / Proximity Prompt

Physical Console Inspection & Trigger System

Pressing 'E' smoothly locks camera focus or opens dedicated high-resolution screen UI overlays displaying authentic telemetry, schematics, and interactive controls.

📍 Monitors, Terminals, Airlock Buttons & Workstations
E Key at Habitat Desk

Personal Laptop OS & Crew Terminal

Players explore Carl's personal files, read mission directives, inspect planetary maps, and listen to archived audio dispatches through a stylized sci-fi computer interface.

📍 Crew Habitat Quarters
E Key in Science Lab

Geological Spectrometer & Cultivation Consoles

Players input target coordinates, trigger sample centrifuges, analyze elemental peaks (Iron, Silicon, Magnesium), and balance nutrient pH for the hydroponic plants.

📍 Research Zone / Science Lab
Planetary Science Foundations

Grounded in NASA HiRISE & MOLA Topography

Rather than generic procedural mountains, PHOBOSIA uses genuine NASA Digital Terrain Models (DTM) derived from the High Resolution Imaging Science Experiment (HiRISE) onboard the Mars Reconnaissance Orbiter.

Scientific Baseline

Empirical NASA Data

Elevation matrices, crater contours, regional slope gradients, and orbital reference coordinates derived from published NASA/JPL/HiRISE/MOLA data products.

Procedural Generation

Scripted Geological Synthesis

Micro-scale surface textures, sub-meter sand ripple waves, and rock scatter density synthesized algorithmically to reflect Martian regolith studies without inflating file sizes.

Fictional Creative Work

Fictional Narrative Setting

The PHOBOSIA Outpost structure, expedition storylines, Carl Ashwindu's character journey, and console interactive games are creative narrative elements designed to provide context for exploration.

Telemetry Simulation

Simulated Telemetry

Atmospheric pressure (0.61 kPa), oxygen levels, battery charge watt-hours, and greenhouse transpiration numbers are interactive gameplay simulations, not live Martian telemetry.

Target Region Coordinates

Martian Region:Elysium PlanitiaNear InSight Lander landing region
Reference Coordinates:4.5° N, 135.9° EElevation Datum: ~ -2,600 m relative to Martian datum
HiRISE Source Product:DTEEC_017983_1865 / ESP_017983_18651.0 m / px elevation grid resolution
Scientific attribution preserved under NASA Open Data Policy.
Osanda Hirushaka
Project Creator & Software Engineer

Osanda Hirushaka

Software Engineer & 3D Technical Artist • Sri Lanka 🇱🇰

Software engineer and 3D technical artist from Sri Lanka who conceived, custom-modeled, and programmed PHOBOSIA over ~2.5 months. Bridging computer graphics, geospatial data analysis, and web engineering.

Interactive Planetary Exploration

Step Foot onto the Plains of Elysium Planitia

Discover the complete mission timeline, inspect high-resolution 3D models, and review the technical engineering behind the browser-based simulation.